Sunday, 9 October 2011

Changes:

The original town was too bright so I dulled down the colours used. 

Originally the user could click on a specific power line and this would turn off that aspect in the real house. However when I did user testing that was difficult for the user as the line is so thin. So I have changed it to clicking a pair of scissors which in turn cut the line.


Originally my graphs were too mathematical compared to the rest of my interface so I have changed them to be more basic to read.

Idea to develop:

A small town which represents the user's house. In the town there are windmills which generate power and houses which use it. Each house is a different aspect in the house such as lighting, heating or appliances.

Concepts:

An avatar of the user and a world they live in. The more energy used in each aspect of the real house, the less healthy the avatar's world, thus educating the user of energy use on each aspect.

This concept includes a robot made of the appliances being used in the house, chasing the user. The more appliances and energy being used, the faster and larger the robot. 

Original Goal:

I wanted to focus on how different aspects of daily life contribute to the energy use in the home. For example, the appliances in comparison to the lighting or the heating.